![]() Use handle inside diving bell to embark more easily.Onboard radio operated panel to deploy, winch down and release vehicle.Open side doors from inside hangar first, must remain open when vehicle is deployed.Activate both ship and sub docking hatch magnets.Deploy and manouver submarine dock to connect with top connectors. ![]() Use track brakes and force stow chocks when driving the ship itself, as it prevents the helicopter from sliding at rough seas.Stow partially or entirely with winch, use force stow chock function in hangar to force the vehicle in (track brakes off) if it doesn’t settle fully forward.Shut down engines (leave power on while the rotor brakes), hop onto the roof from the front, use the gimballed camera as a step and stow BOTH main rotor and tail rotor (click e or q) before opening hangar doors and winching it inside.Use track brakes to prevent unwanted sliding.Use track landing gear and yellow landing assist lines visible from cockpit to the hangar doors.To use autopilot, use map marker and add it to keypad before turning on AP, several waypoints can be added.Megalodons can be identified by a collision warning beep and/or a sonar reading. To activate anti collision system, 1×1 screen under main system key (This isn’t super reliable particularly at rough seas and shallow waters, but real fun, creds to its maker).To start engines, turn Systems On in bridge and operate from helm station, seat has descriptions.Select lighting options from engineers station.Several rooms to explore, cabins, mess, lounge, medical bay etc.Rangefinder "binoculars" with heading for spotting and navigation on top deck.Map with (currently) helicopter tracking feature.Large crane (about 3000 mass capability, not tried higher yet).Onboard refueling capability for Jet-A1 and diesel for vehicles.Enough camera’s, monitors and systems to play first person while trying to not go "overboard".Auto ballast system with manual override.Stability systems for all weather operation active and passive. ![]()
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